Path 1 allows the monkey to attack anywhere in its range with Guided Magic, ignoring Line of Sight. The Wizard Monkey can select two paths at a time, one that enhances its main energy bolt, a second that grants fire-based spells, and a third that focuses on spells geared towards detection and necromancy. The Wizard Monkey also lost the power to pop lead bloons without any upgrades, requiring it to have the Fireball, Arcane Spike, or Necromancer: Unpopped Army upgrades in order to do so. Most lost spells from prior installments however are now found in the Druid instead. The Wizard Monkey has a moderate overhaul in Bloons TD 6, losing several key abilities that had been a staple for the tower in previous installments and instead replaced with some new attacks. It does not look very different compared to his BTD5 counterpart, other than the fact that it now has the BTD6 art style. The Wizard Monkey wears a light black cloak and a small light black wizardly hat, with yellow crescent moons on it, just as it did in BTD5 when it was called the Monkey Apprentice. It costs $320 on Easy, $375 on Medium, $405 on Hard, and $450 on Impoppable. Wizards can also pursue the dark arts, especially necromancy of recently popped bloons. For instance, the Wizard can learn multiple fire spells, such as fireballs, hot blazes, fiery breath, summoning a phoenix, or even becoming the phoenix. Many of the Wizard Monkey's upgrades either enhance its magical bolt or add additional powerful attacks. It is slower than the Engineer Monkey but it can pop Frozen Bloons at the cost of not popping Purple Bloons, due to its Energy damage type. Wizard Monkeys produce bolts every 1.1s that pop up to 3 bloons each. It did not receive any teasers prior to release, but it was first shown when the game was available to select YouTubers several days before BTD6's official release date. The tower retains its role from the Bloons TD 4 and Bloons TD 5 game generations, with a name change from " Monkey Apprentice" alongside other significant changes. The Wizard Monkey is a Magic-class tower that was released in the initial release of Bloons TD 6. Can upgrade to a variety of powerful spells. Hurls magical bolts of energy at the Bloons. Wizard Monkey (BTDB2), for the BTDB2 counterpart.Monkey Apprentice (BTD5), for the BTD5 counterpart.Monkey Apprentice (BTD4), for the BTD4 counterpart.This upgrade allows the Mortar Tower to pop camo bloons and remove camo from Bloons that were hit in its radius. Use this upgrade on the second path, "Signal Flare".Use this upgrade providing you have the "Full Metal Jacket" upgrade and the "Night Vision Goggles" upgrade (1/1 and 2/2 respectively).In order to get to this upgrade you must have gone via "Crow's Nest" which allows the tower to see camo. Use the third upgrade on the second path, "Cannon Ship".This allows the spikes to pop lead bloons. Use the second upgrade on the first path, "White Hot Spikes".as you would use to destroy leads normally. Couple this with bomb towers, glue gunners, super monkeys(with plasma upgrade) etc. Most notably in this case, the second upgrade on the second path, "Radar Scanner", allows nearby towers to see camo bloons. Use the Monkey Village tower to enhance nearby towers.Since you control it, you can make it pop camo. Use the second upgrade on the second path, "Depleted Bloontonium".Naturally, the ninja can see camo to begin with. Use the third upgrade on the second path, "Flash Bombs".Tip: Getting the second upgrade on the first path is a big help––the lightning attack will pop a layer off each bloon nearby, thereby getting rid of the lead layer so that your ninjas, etc., can finish them off.Its magic can pop leads from the start, and the second upgrade on the second path, "Monkey Sense", allows the tower to see camo. Use this method when you want the easiest tower to pop the camo lead bloons.
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